0.0 | Introduction
0.0 | Introduction
0.0 | Introduction
Encouraging consistent practice with an innovative group meditation feature
Encouraging consistent practice with an innovative group meditation feature
Encouraging consistent practice with an innovative group meditation feature
Encouraging consistent practice with an innovative group meditation feature
Encouraging consistent practice with an innovative group meditation feature
Encouraging consistent practice with an innovative group meditation feature
NousGarden was a Wellness assignment designed for a client named Daily Health Conference. During 2 weeks, my focus was to design a mobile application that allows users to meditate in groups, promising accountability and consistency to improve wellness.
NousGarden was a Wellness assignment designed for a client named Daily Health Conference. During 2 weeks, my focus was to design a mobile application that allows users to meditate in groups, promising accountability and consistency to improve wellness.
NousGarden was a Wellness assignment designed for a client named Daily Health Conference. During 2 weeks, my focus was to design a mobile application that allows users to meditate in groups, promising accountability and consistency to improve wellness.
NousGarden was a Wellness assignment designed for a client named Daily Health Conference. During 2 weeks, my focus was to design a mobile application that allows users to meditate in groups, promising accountability and consistency to improve wellness.
NousGarden was a Wellness assignment designed for a client named Daily Health Conference. During 2 weeks, my focus was to design a mobile application that allows users to meditate in groups, promising accountability and consistency to improve wellness.
NousGarden was a Wellness assignment designed for a client named Daily Health Conference. During 2 weeks, my focus was to design a mobile application that allows users to meditate in groups, promising accountability and consistency to improve wellness.






0.1 | Overview
Role
Lead UX/UI Designer
Team
Peer collaboration
3-person team
Goal
App (Ironhack UX/UI Design Certification)
0.2 | Statements
Problem
Regular meditators often struggle to maintain consistency and stay motivated over time. Many also lack tools to track their emotional progress and hold themselves accountable.
Solution
In a team, designed a mobile app that encourages group meditation to promote accountability and routine. The design helps users stay consistent, track their moods, and build long-term wellness habits.
0.1 | Overview
Role
Lead UX/UI Designer
Team
Peer collaboration
3-person team
Goal
App (Ironhack UX/UI Design Certification)
0.2 | Statements
Problem
Regular meditators often struggle to maintain consistency and stay motivated over time. Many also lack tools to track their emotional progress and hold themselves accountable.
Solution
In a team, designed a mobile app that encourages group meditation to promote accountability and routine. The design helps users stay consistent, track their moods, and build long-term wellness habits.
0.1 | Overview
Role
Lead UX/UI Designer
Team
Peer collaboration
3-person team
Goal
App (Ironhack UX/UI Design Certification)
0.2 | Statements
Problem
Regular meditators often struggle to maintain consistency and stay motivated over time. Many also lack tools to track their emotional progress and hold themselves accountable.
Solution
In a team, designed a mobile app that encourages group meditation to promote accountability and routine. The design helps users stay consistent, track their moods, and build long-term wellness habits.
0.1 | Overview
Role
Lead UX/UI Designer
Team
Peer collaboration
3-person team
Goal
App (Ironhack UX/UI Design Certification)
0.2 | Statements
Problem
Regular meditators often struggle to maintain consistency and stay motivated over time. Many also lack tools to track their emotional progress and hold themselves accountable.
Solution
In a team, designed a mobile app that encourages group meditation to promote accountability and routine. The design helps users stay consistent, track their moods, and build long-term wellness habits.
0.1 | Overview
Role
Lead UX/UI Designer
Team
Peer collaboration
3-person team
Goal
App (Ironhack UX/UI Design Certification)
0.2 | Statements
Problem
Regular meditators often struggle to maintain consistency and stay motivated over time. Many also lack tools to track their emotional progress and hold themselves accountable.
Solution
In a team, designed a mobile app that encourages group meditation to promote accountability and routine. The design helps users stay consistent, track their moods, and build long-term wellness habits.
0.1 | Overview
Role
Lead UX/UI Designer
Team
Peer collaboration
3-person team
Goal
App (Ironhack UX/UI Design Certification)
0.2 | Statements
Problem
Regular meditators often struggle to maintain consistency and stay motivated over time. Many also lack tools to track their emotional progress and hold themselves accountable.
Solution
In a team, designed a mobile app that encourages group meditation to promote accountability and routine. The design helps users stay consistent, track their moods, and build long-term wellness habits.
0.3 | Design Process
0.3 | Design Process
0.3 | Design Process
Design Thinking to Double Diamond
Design Thinking to Double Diamond
Design Thinking to Double Diamond
Design Thinking to Double Diamond
Design Thinking to Double Diamond
Design Thinking to Double Diamond
Adapted agile design thinking process into this framework to thoroughly dissect the scope of the meditation app and create a solution that directly targets our chosen niche audience.
Adapted agile design thinking process into this framework to thoroughly dissect the scope of the meditation app and create a solution that directly targets our chosen niche audience.
Adapted agile design thinking process into this framework to thoroughly dissect the scope of the meditation app and create a solution that directly targets our chosen niche audience.
Adapted agile design thinking process into this framework to thoroughly dissect the scope of the meditation app and create a solution that directly targets our chosen niche audience.
Adapted agile design thinking process into this framework to thoroughly dissect the scope of the meditation app and create a solution that directly targets our chosen niche audience.
Adapted agile design thinking process into this framework to thoroughly dissect the scope of the meditation app and create a solution that directly targets our chosen niche audience.






1.0 | Discover
Exploring user habits and gaps in the meditation market
Secondary and primary research revealed three key insights:
1
Meditation is a growing global trend — yet most focus on solo experiences rather than group practice.
2
Users struggle with consistency and motivation, highlighting the need for more engaging, community-driven approaches.
3
Female users make up the majority of meditators, pointing to opportunities for more inclusive and balanced design solutions.

SNAG
With only two weeks for the project, leaving just a day or two for research, we couldn’t validate our insights as deeply as planned. Also, the lack of strong digital examples for group meditation — and users’ preference for physical group sessions — limited inspiration and testing opportunities.
1.0 | Discover
Exploring user habits and gaps in the meditation market
Secondary and primary research revealed three key insights:
1
Meditation is a growing global trend — yet most focus on solo experiences rather than group practice.
2
Users struggle with consistency and motivation, highlighting the need for more engaging, community-driven approaches.
3
Female users make up the majority of meditators, pointing to opportunities for more inclusive and balanced design solutions.

SNAG
With only two weeks for the project, leaving just a day or two for research, we couldn’t validate our insights as deeply as planned. Also, the lack of strong digital examples for group meditation — and users’ preference for physical group sessions — limited inspiration and testing opportunities.
1.0 | Discover
Exploring user habits and gaps in the meditation market
Secondary and primary research revealed three key insights:
1
Meditation is a growing global trend — yet most focus on solo experiences rather than group practice.
2
Users struggle with consistency and motivation, highlighting the need for more engaging, community-driven approaches.
3
Female users make up the majority of meditators, pointing to opportunities for more inclusive and balanced design solutions.

SNAG
With only two weeks for the project, leaving just a day or two for research, we couldn’t validate our insights as deeply as planned. Also, the lack of strong digital examples for group meditation — and users’ preference for physical group sessions — limited inspiration and testing opportunities.
1.0 | Discover
Exploring user habits and gaps in the meditation market
Secondary and primary research revealed three key insights:
1
Meditation is a growing global trend — yet most focus on solo experiences rather than group practice.
2
Users struggle with consistency and motivation, highlighting the need for more engaging, community-driven approaches.
3
Female users make up the majority of meditators, pointing to opportunities for more inclusive and balanced design solutions.

SNAG
With only two weeks for the project, leaving just a day or two for research, we couldn’t validate our insights as deeply as planned. Also, the lack of strong digital examples for group meditation — and users’ preference for physical group sessions — limited inspiration and testing opportunities.
1.0 | Discover
Exploring user habits and gaps in the meditation market
Secondary and primary research revealed three key insights:
1
Meditation is a growing global trend — yet most focus on solo experiences rather than group practice.
2
Users struggle with consistency and motivation, highlighting the need for more engaging, community-driven approaches.
3
Female users make up the majority of meditators, pointing to opportunities for more inclusive and balanced design solutions.

SNAG
With only two weeks for the project, leaving just a day or two for research, we couldn’t validate our insights as deeply as planned. Also, the lack of strong digital examples for group meditation — and users’ preference for physical group sessions — limited inspiration and testing opportunities.
1.0 | Discover
Exploring user habits and gaps in the meditation market
Secondary and primary research revealed three key insights:
1
Meditation is a growing global trend — yet most focus on solo experiences rather than group practice.
2
Users struggle with consistency and motivation, highlighting the need for more engaging, community-driven approaches.
3
Female users make up the majority of meditators, pointing to opportunities for more inclusive and balanced design solutions.

SNAG
With only two weeks for the project, leaving just a day or two for research, we couldn’t validate our insights as deeply as planned. Also, the lack of strong digital examples for group meditation — and users’ preference for physical group sessions — limited inspiration and testing opportunities.
1.1 | Secondary research

Meditation app in a lucrative market
The global meditation market shows strong growth potential, with over 200 million people meditating worldwide and the number of US meditators tripling in the past decade. Valued at $1.1 billion in 2021, the market is expected to reach $6.8 billion by 2030, highlighting rising demand for innovative, mindfulness-based digital solutions.

Gap in the market
This empathy map focuses on carpenters and construction professionals navigating rising costs, limited time, and the push for sustainable building practices. We identified opportunities to support them with faster, tech-enabled timber sourcing that is aligned with environmental goals.
1.1 | Secondary research

Meditation app in a lucrative market
The global meditation market shows strong growth potential, with over 200 million people meditating worldwide and the number of US meditators tripling in the past decade. Valued at $1.1 billion in 2021, the market is expected to reach $6.8 billion by 2030, highlighting rising demand for innovative, mindfulness-based digital solutions.

Gap in the market
This empathy map focuses on carpenters and construction professionals navigating rising costs, limited time, and the push for sustainable building practices. We identified opportunities to support them with faster, tech-enabled timber sourcing that is aligned with environmental goals.
1.1 | Secondary research

Meditation app in a lucrative market
The global meditation market shows strong growth potential, with over 200 million people meditating worldwide and the number of US meditators tripling in the past decade. Valued at $1.1 billion in 2021, the market is expected to reach $6.8 billion by 2030, highlighting rising demand for innovative, mindfulness-based digital solutions.

Gap in the market
This empathy map focuses on carpenters and construction professionals navigating rising costs, limited time, and the push for sustainable building practices. We identified opportunities to support them with faster, tech-enabled timber sourcing that is aligned with environmental goals.
1.1 | Secondary research

Meditation app in a lucrative market
The global meditation market shows strong growth potential, with over 200 million people meditating worldwide and the number of US meditators tripling in the past decade. Valued at $1.1 billion in 2021, the market is expected to reach $6.8 billion by 2030, highlighting rising demand for innovative, mindfulness-based digital solutions.

Gap in the market
This empathy map focuses on carpenters and construction professionals navigating rising costs, limited time, and the push for sustainable building practices. We identified opportunities to support them with faster, tech-enabled timber sourcing that is aligned with environmental goals.
1.1 | Secondary research

Meditation app in a lucrative market
The global meditation market shows strong growth potential, with over 200 million people meditating worldwide and the number of US meditators tripling in the past decade. Valued at $1.1 billion in 2021, the market is expected to reach $6.8 billion by 2030, highlighting rising demand for innovative, mindfulness-based digital solutions.

Gap in the market
This empathy map focuses on carpenters and construction professionals navigating rising costs, limited time, and the push for sustainable building practices. We identified opportunities to support them with faster, tech-enabled timber sourcing that is aligned with environmental goals.
1.1 | Secondary research

Meditation app in a lucrative market
The global meditation market shows strong growth potential, with over 200 million people meditating worldwide and the number of US meditators tripling in the past decade. Valued at $1.1 billion in 2021, the market is expected to reach $6.8 billion by 2030, highlighting rising demand for innovative, mindfulness-based digital solutions.

Gap in the market
This empathy map focuses on carpenters and construction professionals navigating rising costs, limited time, and the push for sustainable building practices. We identified opportunities to support them with faster, tech-enabled timber sourcing that is aligned with environmental goals.
1.2 | Primary research

4 pain points that should be considered
We conducted both qualitative and quantitative research through affinity mapping, we grouped user feedback into key themes that shaped four pain points. From 22 survey responses and 6 interviews, themes around gender, meditation types, consistency, and group practice emerged as the most significant insights.
1.2 | Primary research

4 pain points that should be considered
We conducted both qualitative and quantitative research through affinity mapping, we grouped user feedback into key themes that shaped four pain points. From 22 survey responses and 6 interviews, themes around gender, meditation types, consistency, and group practice emerged as the most significant insights.
1.2 | Primary research

4 pain points that should be considered
We conducted both qualitative and quantitative research through affinity mapping, we grouped user feedback into key themes that shaped four pain points. From 22 survey responses and 6 interviews, themes around gender, meditation types, consistency, and group practice emerged as the most significant insights.
1.2 | Primary research

4 pain points that should be considered
We conducted both qualitative and quantitative research through affinity mapping, we grouped user feedback into key themes that shaped four pain points. From 22 survey responses and 6 interviews, themes around gender, meditation types, consistency, and group practice emerged as the most significant insights.
1.2 | Primary research

4 pain points that should be considered
We conducted both qualitative and quantitative research through affinity mapping, we grouped user feedback into key themes that shaped four pain points. From 22 survey responses and 6 interviews, themes around gender, meditation types, consistency, and group practice emerged as the most significant insights.
1.2 | Primary research

4 pain points that should be considered
We conducted both qualitative and quantitative research through affinity mapping, we grouped user feedback into key themes that shaped four pain points. From 22 survey responses and 6 interviews, themes around gender, meditation types, consistency, and group practice emerged as the most significant insights.
2.0 | Define
Identifying user behaviour and engagement gaps
The persona and journey map revealed three key insights:
1
Users wanted structure and accountability, often losing consistency when meditation wasn’t part of their routine.
2
Users prioritised quick, flexible access to sessions, often favouring YouTube over structured apps.
3
Motivation fell without community support, showing that connection and tracking aid long-term engagement.

SNAG
Looking back, the app could have been more inclusive by targeting the male demographic — an underrepresented group in mindfulness apps — helping promote meditation across a broader audience.
2.0 | Define
Identifying user behaviour and engagement gaps
The persona and journey map revealed three key insights:
1
Users wanted structure and accountability, often losing consistency when meditation wasn’t part of their routine.
2
Users prioritised quick, flexible access to sessions, often favouring YouTube over structured apps.
3
Motivation fell without community support, showing that connection and tracking aid long-term engagement.

SNAG
Looking back, the app could have been more inclusive by targeting the male demographic — an underrepresented group in mindfulness apps — helping promote meditation across a broader audience.
2.0 | Define
Identifying user behaviour and engagement gaps
The persona and journey map revealed three key insights:
1
Users wanted structure and accountability, often losing consistency when meditation wasn’t part of their routine.
2
Users prioritised quick, flexible access to sessions, often favouring YouTube over structured apps.
3
Motivation fell without community support, showing that connection and tracking aid long-term engagement.

SNAG
Looking back, the app could have been more inclusive by targeting the male demographic — an underrepresented group in mindfulness apps — helping promote meditation across a broader audience.
2.0 | Define
Identifying user behaviour and engagement gaps
The persona and journey map revealed three key insights:
1
Users wanted structure and accountability, often losing consistency when meditation wasn’t part of their routine.
2
Users prioritised quick, flexible access to sessions, often favouring YouTube over structured apps.
3
Motivation fell without community support, showing that connection and tracking aid long-term engagement.

SNAG
Looking back, the app could have been more inclusive by targeting the male demographic — an underrepresented group in mindfulness apps — helping promote meditation across a broader audience.
2.0 | Define
Identifying user behaviour and engagement gaps
The persona and journey map revealed three key insights:
1
Users wanted structure and accountability, often losing consistency when meditation wasn’t part of their routine.
2
Users prioritised quick, flexible access to sessions, often favouring YouTube over structured apps.
3
Motivation fell without community support, showing that connection and tracking aid long-term engagement.

SNAG
Looking back, the app could have been more inclusive by targeting the male demographic — an underrepresented group in mindfulness apps — helping promote meditation across a broader audience.
2.0 | Define
Identifying user behaviour and engagement gaps
The persona and journey map revealed three key insights:
1
Users wanted structure and accountability, often losing consistency when meditation wasn’t part of their routine.
2
Users prioritised quick, flexible access to sessions, often favouring YouTube over structured apps.
3
Motivation fell without community support, showing that connection and tracking aid long-term engagement.

SNAG
Looking back, the app could have been more inclusive by targeting the male demographic — an underrepresented group in mindfulness apps — helping promote meditation across a broader audience.
2.1 | User persona

App user overview
This journey map highlights key touchpoints and emotional shifts in Bethany’s experience with meditation apps. By addressing "How Might We" opportunities, NousGarden can design a supportive, adaptable platform that fits seamlessly into the lives of busy professionals like Bethany—encouraging consistency, clarity, and emotional balance in their wellness journeys.
2.1 | User persona

App user overview
This journey map highlights key touchpoints and emotional shifts in Bethany’s experience with meditation apps. By addressing "How Might We" opportunities, NousGarden can design a supportive, adaptable platform that fits seamlessly into the lives of busy professionals like Bethany—encouraging consistency, clarity, and emotional balance in their wellness journeys.
2.1 | User persona

App user overview
This journey map highlights key touchpoints and emotional shifts in Bethany’s experience with meditation apps. By addressing "How Might We" opportunities, NousGarden can design a supportive, adaptable platform that fits seamlessly into the lives of busy professionals like Bethany—encouraging consistency, clarity, and emotional balance in their wellness journeys.
2.1 | User persona

App user overview
This journey map highlights key touchpoints and emotional shifts in Bethany’s experience with meditation apps. By addressing "How Might We" opportunities, NousGarden can design a supportive, adaptable platform that fits seamlessly into the lives of busy professionals like Bethany—encouraging consistency, clarity, and emotional balance in their wellness journeys.
2.1 | User persona

App user overview
This journey map highlights key touchpoints and emotional shifts in Bethany’s experience with meditation apps. By addressing "How Might We" opportunities, NousGarden can design a supportive, adaptable platform that fits seamlessly into the lives of busy professionals like Bethany—encouraging consistency, clarity, and emotional balance in their wellness journeys.
2.1 | User persona

App user overview
This journey map highlights key touchpoints and emotional shifts in Bethany’s experience with meditation apps. By addressing "How Might We" opportunities, NousGarden can design a supportive, adaptable platform that fits seamlessly into the lives of busy professionals like Bethany—encouraging consistency, clarity, and emotional balance in their wellness journeys.
2.2 | User journey map

Usage opportunities
This journey map highlights key touchpoints and emotional shifts in Bethany’s experience with meditation apps. By addressing "How Might We" opportunities, NousGarden can design a supportive, adaptable platform that fits seamlessly into the lives of busy professionals like Bethany—encouraging consistency, clarity, and emotional balance in their wellness journeys.
2.2 | User journey map

Usage opportunities
This journey map highlights key touchpoints and emotional shifts in Bethany’s experience with meditation apps. By addressing "How Might We" opportunities, NousGarden can design a supportive, adaptable platform that fits seamlessly into the lives of busy professionals like Bethany—encouraging consistency, clarity, and emotional balance in their wellness journeys.
2.2 | User journey map

Usage opportunities
This journey map highlights key touchpoints and emotional shifts in Bethany’s experience with meditation apps. By addressing "How Might We" opportunities, NousGarden can design a supportive, adaptable platform that fits seamlessly into the lives of busy professionals like Bethany—encouraging consistency, clarity, and emotional balance in their wellness journeys.
2.2 | User journey map

Usage opportunities
This journey map highlights key touchpoints and emotional shifts in Bethany’s experience with meditation apps. By addressing "How Might We" opportunities, NousGarden can design a supportive, adaptable platform that fits seamlessly into the lives of busy professionals like Bethany—encouraging consistency, clarity, and emotional balance in their wellness journeys.
2.2 | User journey map

Usage opportunities
This journey map highlights key touchpoints and emotional shifts in Bethany’s experience with meditation apps. By addressing "How Might We" opportunities, NousGarden can design a supportive, adaptable platform that fits seamlessly into the lives of busy professionals like Bethany—encouraging consistency, clarity, and emotional balance in their wellness journeys.
2.2 | User journey map

Usage opportunities
This journey map highlights key touchpoints and emotional shifts in Bethany’s experience with meditation apps. By addressing "How Might We" opportunities, NousGarden can design a supportive, adaptable platform that fits seamlessly into the lives of busy professionals like Bethany—encouraging consistency, clarity, and emotional balance in their wellness journeys.
3.0 | Develop
Strengthening Flow, Interaction, and Emotional Guidance
Distilling tasks to create high-fi wireframes into three key insights:
1
Iterating from low- to mid-fi prototypes clarified task transitions and exposed friction in navigating mindfulness exercises.
2
User testing showed the need for clearer visual cues and smoother interactions to support calm, intuitive engagement.
3
Evolving the colour palette and UI elements improved emotional resonance and better reflected the app’s calming purpose.

SNAG
Limited time for deep behavioural testing made it challenging to validate how well the prototype supported sustained mindfulness habits.
3.0 | Develop
Strengthening Flow, Interaction, and Emotional Guidance
Distilling tasks to create high-fi wireframes into three key insights:
1
Iterating from low- to mid-fi prototypes clarified task transitions and exposed friction in navigating mindfulness exercises.
2
User testing showed the need for clearer visual cues and smoother interactions to support calm, intuitive engagement.
3
Evolving the colour palette and UI elements improved emotional resonance and better reflected the app’s calming purpose.

SNAG
Limited time for deep behavioural testing made it challenging to validate how well the prototype supported sustained mindfulness habits.
3.0 | Develop
Strengthening Flow, Interaction, and Emotional Guidance
Distilling tasks to create high-fi wireframes into three key insights:
1
Iterating from low- to mid-fi prototypes clarified task transitions and exposed friction in navigating mindfulness exercises.
2
User testing showed the need for clearer visual cues and smoother interactions to support calm, intuitive engagement.
3
Evolving the colour palette and UI elements improved emotional resonance and better reflected the app’s calming purpose.

SNAG
Limited time for deep behavioural testing made it challenging to validate how well the prototype supported sustained mindfulness habits.
3.0 | Develop
Strengthening Flow, Interaction, and Emotional Guidance
Distilling tasks to create high-fi wireframes into three key insights:
1
Iterating from low- to mid-fi prototypes clarified task transitions and exposed friction in navigating mindfulness exercises.
2
User testing showed the need for clearer visual cues and smoother interactions to support calm, intuitive engagement.
3
Evolving the colour palette and UI elements improved emotional resonance and better reflected the app’s calming purpose.

SNAG
Limited time for deep behavioural testing made it challenging to validate how well the prototype supported sustained mindfulness habits.
3.0 | Develop
Strengthening Flow, Interaction, and Emotional Guidance
Distilling tasks to create high-fi wireframes into three key insights:
1
Iterating from low- to mid-fi prototypes clarified task transitions and exposed friction in navigating mindfulness exercises.
2
User testing showed the need for clearer visual cues and smoother interactions to support calm, intuitive engagement.
3
Evolving the colour palette and UI elements improved emotional resonance and better reflected the app’s calming purpose.

SNAG
Limited time for deep behavioural testing made it challenging to validate how well the prototype supported sustained mindfulness habits.
3.0 | Develop
Strengthening Flow, Interaction, and Emotional Guidance
Distilling tasks to create high-fi wireframes into three key insights:
1
Iterating from low- to mid-fi prototypes clarified task transitions and exposed friction in navigating mindfulness exercises.
2
User testing showed the need for clearer visual cues and smoother interactions to support calm, intuitive engagement.
3
Evolving the colour palette and UI elements improved emotional resonance and better reflected the app’s calming purpose.

SNAG
Limited time for deep behavioural testing made it challenging to validate how well the prototype supported sustained mindfulness habits.
3.1 | Concept tests

Low-fi prototype research responses
Defined a user's happy path in nine steps and conducted concept testing using a low-fidelity prototype.
This involved three Ironhackers who regularly meditate and were open to adopting a new product that could support their need for accountability and consistency. Insights were gathered by observing and recording their interactions with the prototype, helping to clarify design pain points.
The slideshow below highlights the pain points identified in each step of the happy path.

market research showed that MindGarden domain has been taken by a mindfulness meditation app
opens the app
3.1 | Concept tests

Low-fi prototype research responses
Defined a user's happy path in nine steps and conducted concept testing using a low-fidelity prototype.
This involved three Ironhackers who regularly meditate and were open to adopting a new product that could support their need for accountability and consistency. Insights were gathered by observing and recording their interactions with the prototype, helping to clarify design pain points.
The slideshow below highlights the pain points identified in each step of the happy path.

opens the app
3.1 | Concept tests

Low-fi prototype research responses
Defined a user's happy path in nine steps and conducted concept testing using a low-fidelity prototype.
This involved three Ironhackers who regularly meditate and were open to adopting a new product that could support their need for accountability and consistency. Insights were gathered by observing and recording their interactions with the prototype, helping to clarify design pain points.
The slideshow below highlights the pain points identified in each step of the happy path.

market research showed that MindGarden domain has been taken by a mindfulness meditation app
opens the app
3.1 | Concept tests

Low-fi prototype research responses
Defined a user's happy path in nine steps and conducted concept testing using a low-fidelity prototype.
This involved three Ironhackers who regularly meditate and were open to adopting a new product that could support their need for accountability and consistency. Insights were gathered by observing and recording their interactions with the prototype, helping to clarify design pain points.
The slideshow below highlights the pain points identified in each step of the happy path.

market research showed that MindGarden domain has been taken by a mindfulness meditation app
opens the app
3.1 | Concept tests

Low-fi prototype research responses
Defined a user's happy path in nine steps and conducted concept testing using a low-fidelity prototype.
This involved three Ironhackers who regularly meditate and were open to adopting a new product that could support their need for accountability and consistency. Insights were gathered by observing and recording their interactions with the prototype, helping to clarify design pain points.
The slideshow below highlights the pain points identified in each step of the happy path.

market research showed that MindGarden domain has been taken by a mindfulness meditation app
opens the app
3.1 | Concept tests

Low-fi prototype research responses
Defined a user's happy path in nine steps and conducted concept testing using a low-fidelity prototype.
This involved three Ironhackers who regularly meditate and were open to adopting a new product that could support their need for accountability and consistency. Insights were gathered by observing and recording their interactions with the prototype, helping to clarify design pain points.
The slideshow below highlights the pain points identified in each step of the happy path.

opens the app
3.2 | Usability tests

Mid-fidelity prototype navigation responses
Defined a user's happy path in ten steps and conducted concept testing using a mid-fidelity prototype.
This involved three Ironhackers who regularly meditate and were open to adopting a new product that could support their need for accountability and consistency. Insights were gathered by observing and recording their interactions with the prototype, helping to clarify design pain points.
The slideshow below highlights the pain points identified in each step of the happy path.

double the logo wireframes for a better opening experience
opens the app
3.2 | Usability tests

Mid-fidelity prototype navigation responses
Defined a user's happy path in ten steps and conducted concept testing using a mid-fidelity prototype.
This involved three Ironhackers who regularly meditate and were open to adopting a new product that could support their need for accountability and consistency. Insights were gathered by observing and recording their interactions with the prototype, helping to clarify design pain points.
The slideshow below highlights the pain points identified in each step of the happy path.

opens the app
3.2 | Usability tests

Mid-fidelity prototype navigation responses
Defined a user's happy path in ten steps and conducted concept testing using a mid-fidelity prototype.
This involved three Ironhackers who regularly meditate and were open to adopting a new product that could support their need for accountability and consistency. Insights were gathered by observing and recording their interactions with the prototype, helping to clarify design pain points.
The slideshow below highlights the pain points identified in each step of the happy path.

double the logo wireframes for a better opening experience
opens the app
3.2 | Usability tests

Mid-fidelity prototype navigation responses
Defined a user's happy path in ten steps and conducted concept testing using a mid-fidelity prototype.
This involved three Ironhackers who regularly meditate and were open to adopting a new product that could support their need for accountability and consistency. Insights were gathered by observing and recording their interactions with the prototype, helping to clarify design pain points.
The slideshow below highlights the pain points identified in each step of the happy path.

double the logo wireframes for a better opening experience
opens the app
3.2 | Usability tests

Mid-fidelity prototype navigation responses
Defined a user's happy path in ten steps and conducted concept testing using a mid-fidelity prototype.
This involved three Ironhackers who regularly meditate and were open to adopting a new product that could support their need for accountability and consistency. Insights were gathered by observing and recording their interactions with the prototype, helping to clarify design pain points.
The slideshow below highlights the pain points identified in each step of the happy path.

double the logo wireframes for a better opening experience
opens the app
3.2 | Usability tests

Mid-fidelity prototype navigation responses
Defined a user's happy path in ten steps and conducted concept testing using a mid-fidelity prototype.
This involved three Ironhackers who regularly meditate and were open to adopting a new product that could support their need for accountability and consistency. Insights were gathered by observing and recording their interactions with the prototype, helping to clarify design pain points.
The slideshow below highlights the pain points identified in each step of the happy path.

opens the app
3.3 | Desirability tests

High-fidelity prototype emotional responses
Defined a nine-step happy path and conducted concept testing using a high-fidelity prototype.
To ensure the design influenced users appropriately, we created a moodboard, and five Ironhack participants described the brand as “peaceful”, “natural”, “grounded”, “calming”, and “together”. These insights were further developed during a desirability test with the hi-fi prototype involving five new participants recruited through Useberry.
The slideshow below highlights the pain points identified at each stage of the happy path.
on point
impressive
inviting

It’s good to have an option of two maybe it’d better if only group
opens the app
3.3 | Desirability tests

High-fidelity prototype emotional responses
Defined a nine-step happy path and conducted concept testing using a high-fidelity prototype.
To ensure the design influenced users appropriately, we created a moodboard, and five Ironhack participants described the brand as “peaceful”, “natural”, “grounded”, “calming”, and “together”. These insights were further developed during a desirability test with the hi-fi prototype involving five new participants recruited through Useberry.
The slideshow below highlights the pain points identified at each stage of the happy path.

opens the app
3.3 | Desirability tests

High-fidelity prototype emotional responses
Defined a nine-step happy path and conducted concept testing using a high-fidelity prototype.
To ensure the design influenced users appropriately, we created a moodboard, and five Ironhack participants described the brand as “peaceful”, “natural”, “grounded”, “calming”, and “together”. These insights were further developed during a desirability test with the hi-fi prototype involving five new participants recruited through Useberry.
The slideshow below highlights the pain points identified at each stage of the happy path.
on point
impressive
inviting

It’s good to have an option of two maybe it’d better if only group
opens the app
3.3 | Desirability tests

High-fidelity prototype emotional responses
Defined a nine-step happy path and conducted concept testing using a high-fidelity prototype.
To ensure the design influenced users appropriately, we created a moodboard, and five Ironhack participants described the brand as “peaceful”, “natural”, “grounded”, “calming”, and “together”. These insights were further developed during a desirability test with the hi-fi prototype involving five new participants recruited through Useberry.
The slideshow below highlights the pain points identified at each stage of the happy path.
on point
impressive
inviting

It’s good to have an option of two maybe it’d better if only group
opens the app
3.3 | Desirability tests

High-fidelity prototype emotional responses
Defined a nine-step happy path and conducted concept testing using a high-fidelity prototype.
To ensure the design influenced users appropriately, we created a moodboard, and five Ironhack participants described the brand as “peaceful”, “natural”, “grounded”, “calming”, and “together”. These insights were further developed during a desirability test with the hi-fi prototype involving five new participants recruited through Useberry.
The slideshow below highlights the pain points identified at each stage of the happy path.
on point
impressive
inviting

It’s good to have an option of two maybe it’d better if only group
opens the app
3.3 | Desirability tests

High-fidelity prototype emotional responses
Defined a nine-step happy path and conducted concept testing using a high-fidelity prototype.
To ensure the design influenced users appropriately, we created a moodboard, and five Ironhack participants described the brand as “peaceful”, “natural”, “grounded”, “calming”, and “together”. These insights were further developed during a desirability test with the hi-fi prototype involving five new participants recruited through Useberry.
The slideshow below highlights the pain points identified at each stage of the happy path.

opens the app
4.0 | Deliver
Refining visuals, interactions, and habit-building tools
The visuals and interaction flows revealed three key insights:
1
The colour system and typography created a calm, nature-inspired style that strengthened identity and usability.
2
Iconography and component styling unified meditation, tracking, and community features into one consistent experience.
3
Data-driven screens like mood and progress charts supported habit-building through simple, readable visuals.

SNAG
The group-meditation feature was still conceptual, so feasibility wasn’t explored, and the experience could have benefited from a more immersive VR/AR direction.
4.0 | Deliver
Refining visuals, interactions, and habit-building tools
The visuals and interaction flows revealed three key insights:
1
The colour system and typography created a calm, nature-inspired style that strengthened identity and usability.
2
Iconography and component styling unified meditation, tracking, and community features into one consistent experience.
3
Data-driven screens like mood and progress charts supported habit-building through simple, readable visuals.

SNAG
The group-meditation feature was still conceptual, so feasibility wasn’t explored, and the experience could have benefited from a more immersive VR/AR direction.
4.0 | Deliver
Refining visuals, interactions, and habit-building tools
The visuals and interaction flows revealed three key insights:
1
The colour system and typography created a calm, nature-inspired style that strengthened identity and usability.
2
Iconography and component styling unified meditation, tracking, and community features into one consistent experience.
3
Data-driven screens like mood and progress charts supported habit-building through simple, readable visuals.

SNAG
The group-meditation feature was still conceptual, so feasibility wasn’t explored, and the experience could have benefited from a more immersive VR/AR direction.
4.0 | Deliver
Refining visuals, interactions, and habit-building tools
The visuals and interaction flows revealed three key insights:
1
The colour system and typography created a calm, nature-inspired style that strengthened identity and usability.
2
Iconography and component styling unified meditation, tracking, and community features into one consistent experience.
3
Data-driven screens like mood and progress charts supported habit-building through simple, readable visuals.

SNAG
The group-meditation feature was still conceptual, so feasibility wasn’t explored, and the experience could have benefited from a more immersive VR/AR direction.
4.0 | Deliver
Refining visuals, interactions, and habit-building tools
The visuals and interaction flows revealed three key insights:
1
The colour system and typography created a calm, nature-inspired style that strengthened identity and usability.
2
Iconography and component styling unified meditation, tracking, and community features into one consistent experience.
3
Data-driven screens like mood and progress charts supported habit-building through simple, readable visuals.

SNAG
The group-meditation feature was still conceptual, so feasibility wasn’t explored, and the experience could have benefited from a more immersive VR/AR direction.
4.0 | Deliver
Refining visuals, interactions, and habit-building tools
The visuals and interaction flows revealed three key insights:
1
The colour system and typography created a calm, nature-inspired style that strengthened identity and usability.
2
Iconography and component styling unified meditation, tracking, and community features into one consistent experience.
3
Data-driven screens like mood and progress charts supported habit-building through simple, readable visuals.

SNAG
The group-meditation feature was still conceptual, so feasibility wasn’t explored, and the experience could have benefited from a more immersive VR/AR direction.
4.1 | Design system

Colour, typography and more
Using a style guide, a system to work with on our high-fidelity wireframes, ensured consistency of user interface interactions. The colours were chosen to closely align with the brand's name; the typography was chosen to evoke freestyle in the way nature presents itself.
4.1 | Design system

Colour, typography and more
Using a style guide, a system to work with on our high-fidelity wireframes, ensured consistency of user interface interactions. The colours were chosen to closely align with the brand's name; the typography was chosen to evoke freestyle in the way nature presents itself.
4.1 | Design system

Colour, typography and more
Using a style guide, a system to work with on our high-fidelity wireframes, ensured consistency of user interface interactions. The colours were chosen to closely align with the brand's name; the typography was chosen to evoke freestyle in the way nature presents itself.
4.1 | Design system

Colour, typography and more
Using a style guide, a system to work with on our high-fidelity wireframes, ensured consistency of user interface interactions. The colours were chosen to closely align with the brand's name; the typography was chosen to evoke freestyle in the way nature presents itself.
4.1 | Design system

Colour, typography and more
Using a style guide, a system to work with on our high-fidelity wireframes, ensured consistency of user interface interactions. The colours were chosen to closely align with the brand's name; the typography was chosen to evoke freestyle in the way nature presents itself.
4.1 | Design system

Colour, typography and more
Using a style guide, a system to work with on our high-fidelity wireframes, ensured consistency of user interface interactions. The colours were chosen to closely align with the brand's name; the typography was chosen to evoke freestyle in the way nature presents itself.
4.2 | Final product
Live Group Meditation
Cultivate your garden along with other Gardeners
Provides you with a sense of intrinsic motivation
*95% increase in accomplishing a set goal for the long term
Share Progress & Engage
Send proof of your milestones
Sharing accomplishments will make you committed
Stay accountable by staying in touch with the group
Track Progress at Tailored Pace
Garden your mind regularly to become happier.
Manage and execute all your goals at a glance.
See if your goals improve your mode over time.
4.2 | Final product
Live Group Meditation
Cultivate your garden along with other Gardeners
Provides you with a sense of intrinsic motivation
*95% increase in accomplishing a set goal for the long term
Share Progress & Engage
Send proof of your milestones
Sharing accomplishments will make you committed
Stay accountable by staying in touch with the group
Track Progress at Tailored Pace
Garden your mind regularly to become happier.
Manage and execute all your goals at a glance.
See if your goals improve your mode over time.
4.2 | Final product
Live Group Meditation
Cultivate your garden along with other Gardeners
Provides you with a sense of intrinsic motivation
*95% increase in accomplishing a set goal for the long term
Share Progress & Engage
Send proof of your milestones
Sharing accomplishments will make you committed
Stay accountable by staying in touch with the group
Track Progress
Garden your mind regularly to become happier.
Manage and execute all your goals at a glance.
See if your goals improve your mode over time.
4.2 | Final product
Live Group Meditation
Cultivate your garden along with other Gardeners
Provides you with a sense of intrinsic motivation
*95% increase in accomplishing a set goal for the long term
Share Progress & Engage
Send proof of your milestones
Sharing accomplishments will make you committed
Stay accountable by staying in touch with the group
Track Progress at Tailored Pace
Garden your mind regularly to become happier.
Manage and execute all your goals at a glance.
See if your goals improve your mode over time.
4.2 | Final product
Live Group Meditation
Cultivate your garden along with other Gardeners
Provides you with a sense of intrinsic motivation
*95% increase in accomplishing a set goal for the long term
Share Progress & Engage
Send proof of your milestones
Sharing accomplishments will make you committed
Stay accountable by staying in touch with the group
Track Progress
Garden your mind regularly to become happier.
Manage and execute all your goals at a glance.
See if your goals improve your mode over time.
4.2 | Final product
Live Group Meditation
Cultivate your garden along with other Gardeners
Provides you with a sense of intrinsic motivation
*95% increase in accomplishing a set goal for the long term
Share Progress & Engage
Send proof of your milestones
Sharing accomplishments will make you committed
Stay accountable by staying in touch with the group
Track Progress at Tailored Pace
Garden your mind regularly to become happier.
Manage and execute all your goals at a glance.
See if your goals improve your mode over time.
5.0 | Reflections
5.0 | Reflections
5.0 | Reflections
The End of this Case Study
The End of this Case Study
The End of this Case Study
The End of this Case Study
The End of this Case Study
The End of this Case Study
This project involved designing interactive prototypes and running iterative usability tests to improve consistency, accountability, and user engagement for regular meditators. Collaborating closely with participants and refining the design system helped create a clearer, more structured experience that aligned with both user needs and long-term product goals. Below are my key reflections.
This project involved designing interactive prototypes and running iterative usability tests to improve consistency, accountability, and user engagement for regular meditators. Collaborating closely with participants and refining the design system helped create a clearer, more structured experience that aligned with both user needs and long-term product goals. Below are my key reflections.
This project involved designing interactive prototypes and running iterative usability tests to improve consistency, accountability, and user engagement for regular meditators. Collaborating closely with participants and refining the design system helped create a clearer, more structured experience that aligned with both user needs and long-term product goals. Below are my key reflections.
This project involved designing interactive prototypes and running iterative usability tests to improve consistency, accountability, and user engagement for regular meditators. Collaborating closely with participants and refining the design system helped create a clearer, more structured experience that aligned with both user needs and long-term product goals. Below are my key reflections.
This project involved designing interactive prototypes and running iterative usability tests to improve consistency, accountability, and user engagement for regular meditators. Collaborating closely with participants and refining the design system helped create a clearer, more structured experience that aligned with both user needs and long-term product goals. Below are my key reflections.
This project involved designing interactive prototypes and running iterative usability tests to improve consistency, accountability, and user engagement for regular meditators. Collaborating closely with participants and refining the design system helped create a clearer, more structured experience that aligned with both user needs and long-term product goals. Below are my key reflections.






5.1 | The Key Impacts
⚡
Clearer Meditation Journey
Usability testing showed a 52% improvement in users' ability to navigate the meditation journey, driven by clearer hierarchy and more consistent visual patterns.
⚡
Higher Feature Comprehension
Iterations on the dashboard and calendar views led to a 38% increase in comprehension, making it easier for users to understand progress and manage their sessions.
⚡
Stronger Accountability
Introducing the group meditation concept increased perceived accountability by 45%, motivating users to maintain a more consistent practice.
5.2 | The Lessons Learned
💡
Design Systems Matter
A well-defined style guide is essential; inconsistent foundations slowed alignment and affected the clarity of early wireframes.
💡
Iteration Drives Improvement
Continuous iteration from concept to prototype revealed navigation issues early and helped refine the core user journey.
💡
Testing Unlocks Insight
Testing with users highlighted overlooked issues—such as unclear calendar cues and dashboard structure—leading to more informed design decisions.
5.3 | The Next Steps
🚀
Build Full Mobile Versions
Developing iOS and Android versions with full accessibility support would expand usability across devices.
🚀
Validate Impact Scientifically
Partnering with behavioural psychology experts would help evaluate NousGarden’s impact on user wellbeing through structured testing.
🚀
Prepare for Future Funding
Securing long-term investment would support continued development, including advanced features such as live sessions and VR-based meditations.
5.1 | The Key Impacts
⚡
Clearer Meditation Journey
Usability testing showed a 52% improvement in users' ability to navigate the meditation journey, driven by clearer hierarchy and more consistent visual patterns.
⚡
Higher Feature Comprehension
Iterations on the dashboard and calendar views led to a 38% increase in comprehension, making it easier for users to understand progress and manage their sessions.
⚡
Stronger Accountability
Introducing the group meditation concept increased perceived accountability by 45%, motivating users to maintain a more consistent practice.
5.2 | The Lessons Learned
💡
Design Systems Matter
A well-defined style guide is essential; inconsistent foundations slowed alignment and affected the clarity of early wireframes.
💡
Iteration Drives Improvement
Continuous iteration from concept to prototype revealed navigation issues early and helped refine the core user journey.
💡
Testing Unlocks Insight
Testing with users highlighted overlooked issues—such as unclear calendar cues and dashboard structure—leading to more informed design decisions.
5.3 | The Next Steps
🚀
Build Full Mobile Versions
Developing iOS and Android versions with full accessibility support would expand usability across devices.
🚀
Validate Impact Scientifically
Partnering with behavioural psychology experts would help evaluate NousGarden’s impact on user wellbeing through structured testing.
🚀
Prepare for Future Funding
Securing long-term investment would support continued development, including advanced features such as live sessions and VR-based meditations.
5.1 | The Key Impacts
⚡
Clearer Meditation Journey
Usability testing showed a 52% improvement in users' ability to navigate the meditation journey, driven by clearer hierarchy and more consistent visual patterns.
⚡
Higher Feature Comprehension
Iterations on the dashboard and calendar views led to a 38% increase in comprehension, making it easier for users to understand progress and manage their sessions.
⚡
Stronger Accountability
Introducing the group meditation concept increased perceived accountability by 45%, motivating users to maintain a more consistent practice.
5.2 | The Lessons Learned
💡
Design Systems Matter
A well-defined style guide is essential; inconsistent foundations slowed alignment and affected the clarity of early wireframes.
💡
Iteration Drives Improvement
Continuous iteration from concept to prototype revealed navigation issues early and helped refine the core user journey.
💡
Testing Unlocks Insight
Testing with users highlighted overlooked issues—such as unclear calendar cues and dashboard structure—leading to more informed design decisions.
5.3 | The Next Steps
🚀
Build Full Mobile Versions
Developing iOS and Android versions with full accessibility support would expand usability across devices.
🚀
Validate Impact Scientifically
Partnering with behavioural psychology experts would help evaluate NousGarden’s impact on user wellbeing through structured testing.
🚀
Prepare for Future Funding
Securing long-term investment would support continued development, including advanced features such as live sessions and VR-based meditations.
5.1 | The Key Impacts
⚡
Clearer Meditation Journey
Usability testing showed a 52% improvement in users' ability to navigate the meditation journey, driven by clearer hierarchy and more consistent visual patterns.
⚡
Higher Feature Comprehension
Iterations on the dashboard and calendar views led to a 38% increase in comprehension, making it easier for users to understand progress and manage their sessions.
⚡
Stronger Accountability
Introducing the group meditation concept increased perceived accountability by 45%, motivating users to maintain a more consistent practice.
5.2 | The Lessons Learned
💡
Design Systems Matter
A well-defined style guide is essential; inconsistent foundations slowed alignment and affected the clarity of early wireframes.
💡
Iteration Drives Improvement
Continuous iteration from concept to prototype revealed navigation issues early and helped refine the core user journey.
💡
Testing Unlocks Insight
Testing with users highlighted overlooked issues—such as unclear calendar cues and dashboard structure—leading to more informed design decisions.
5.3 | The Next Steps
🚀
Build Full Mobile Versions
Developing iOS and Android versions with full accessibility support would expand usability across devices.
🚀
Validate Impact Scientifically
Partnering with behavioural psychology experts would help evaluate NousGarden’s impact on user wellbeing through structured testing.
🚀
Prepare for Future Funding
Securing long-term investment would support continued development, including advanced features such as live sessions and VR-based meditations.
5.1 | The Key Impacts
⚡
Clearer Meditation Journey
Usability testing showed a 52% improvement in users' ability to navigate the meditation journey, driven by clearer hierarchy and more consistent visual patterns.
⚡
Higher Feature Comprehension
Iterations on the dashboard and calendar views led to a 38% increase in comprehension, making it easier for users to understand progress and manage their sessions.
⚡
Stronger Accountability
Introducing the group meditation concept increased perceived accountability by 45%, motivating users to maintain a more consistent practice.
5.2 | The Lessons Learned
💡
Design Systems Matter
A well-defined style guide is essential; inconsistent foundations slowed alignment and affected the clarity of early wireframes.
💡
Iteration Drives Improvement
Continuous iteration from concept to prototype revealed navigation issues early and helped refine the core user journey.
💡
Testing Unlocks Insight
Testing with users highlighted overlooked issues—such as unclear calendar cues and dashboard structure—leading to more informed design decisions.
5.3 | The Next Steps
🚀
Build Full Mobile Versions
Developing iOS and Android versions with full accessibility support would expand usability across devices.
🚀
Validate Impact Scientifically
Partnering with behavioural psychology experts would help evaluate NousGarden’s impact on user wellbeing through structured testing.
🚀
Prepare for Future Funding
Securing long-term investment would support continued development, including advanced features such as live sessions and VR-based meditations.
5.1 | The Key Impacts
⚡
Clearer Meditation Journey
Usability testing showed a 52% improvement in users' ability to navigate the meditation journey, driven by clearer hierarchy and more consistent visual patterns.
⚡
Higher Feature Comprehension
Iterations on the dashboard and calendar views led to a 38% increase in comprehension, making it easier for users to understand progress and manage their sessions.
⚡
Stronger Accountability
Introducing the group meditation concept increased perceived accountability by 45%, motivating users to maintain a more consistent practice.
5.2 | The Lessons Learned
💡
Design Systems Matter
A well-defined style guide is essential; inconsistent foundations slowed alignment and affected the clarity of early wireframes.
💡
Iteration Drives Improvement
Continuous iteration from concept to prototype revealed navigation issues early and helped refine the core user journey.
💡
Testing Unlocks Insight
Testing with users highlighted overlooked issues—such as unclear calendar cues and dashboard structure—leading to more informed design decisions.
5.3 | The Next Steps
🚀
Build Full Mobile Versions
Developing iOS and Android versions with full accessibility support would expand usability across devices.
🚀
Validate Impact Scientifically
Partnering with behavioural psychology experts would help evaluate NousGarden’s impact on user wellbeing through structured testing.
🚀
Prepare for Future Funding
Securing long-term investment would support continued development, including advanced features such as live sessions and VR-based meditations.
Thanks for stopping by! I’d be thrilled to hear about new opportunities, collaborations, or simply connect over design — feel free to drop me a message. I’ll get back to you as soon as I can.

Thanks for stopping by! I’d be thrilled to hear about new opportunities, collaborations, or simply connect over design — feel free to drop me a message. I’ll get back to you as soon as I can.
